The essential guide to physics for flash games, animation, and simulations /

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Bibliographic Details
Author / Creator:Ramtal, Dev.
Imprint:New York : APress, 2011.
Description:1 online resource (xxiii, 533 p.) : ill.
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/8900482
Hidden Bibliographic Details
Varying Form of Title:Physics for flash games, animation, and simulations
Other authors / contributors:Dobre, Adrian.
ISBN:9781430236757 (electronic bk.)
1430236752 (electronic bk.)
9781430236740
1430236744
Notes:Includes index.
Description based on print version record.
Other form:Print version: Ramtal, Dev. Essential guide to physics for flash games, animation, and simulations. New York : APress, 2011 9781430236740
Description
Summary:Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required--only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.
Item Description:Includes index.
Physical Description:1 online resource (xxiii, 533 p.) : ill.
ISBN:9781430236757
1430236752
9781430236740
1430236744