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8914710 |
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ICU |
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20130423125600.0 |
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120531s2013 flua 001 0 eng |
010 |
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|a 2012019337
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020 |
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|a 9781466554207 (pbk.)
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020 |
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|a 1466554207 (pbk.)
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035 |
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|a 8914710
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035 |
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|a 2012019337
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035 |
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|a (OCoLC)777603201
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040 |
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|a DLC
|b eng
|c DLC
|d BTCTA
|d OCLCO
|d YDXCP
|d UKMGB
|d UtOrBLW
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|a pcc
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|a 794.8/1536
|2 23
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|a COM012040
|a MAT011000
|2 bisacsh
|
090 |
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|a QA76.76.C672
|b B86 2013
|
100 |
1 |
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|a Burgun, Keith.
|0 http://id.loc.gov/authorities/names/n2012036466
|1 http://viaf.org/viaf/251003439
|
245 |
1 |
0 |
|a Game design theory :
|b a new philosophy for understanding games /
|c Keith Burgun.
|
260 |
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|a Boca Raton, FL :
|b A K Peters/CRC Press,
|c c2013.
|
300 |
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|a xxii, 165 p. :
|b ill. ;
|c 24 cm.
|
336 |
|
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|a text
|b txt
|2 rdacontent
|0 http://id.loc.gov/vocabulary/contentTypes/txt
|
337 |
|
|
|a unmediated
|b n
|2 rdamedia
|0 http://id.loc.gov/vocabulary/mediaTypes/n
|
338 |
|
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|a volume
|b nc
|2 rdacarrier
|0 http://id.loc.gov/vocabulary/carriers/nc
|
500 |
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|a Includes index.
|
520 |
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|a "This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--
|c Provided by publisher.
|
650 |
|
0 |
|a Computer games
|x Design.
|0 http://id.loc.gov/authorities/subjects/sh2008101479
|
650 |
|
0 |
|a Computer games
|x Programming.
|0 http://id.loc.gov/authorities/subjects/sh95003476
|
650 |
|
0 |
|a Video games
|x Design.
|0 http://id.loc.gov/authorities/subjects/sh2006004108
|
650 |
|
7 |
|a COMPUTERS / Programming / Games.
|2 bisacsh
|
650 |
|
7 |
|a MATHEMATICS / Game Theory.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design.
|2 fast
|0 http://id.worldcat.org/fast/fst00872112
|
650 |
|
7 |
|a Computer games
|x Programming.
|2 fast
|0 http://id.worldcat.org/fast/fst00872114
|
650 |
|
7 |
|a Video games
|x Design.
|2 fast
|0 http://id.worldcat.org/fast/fst01166425
|
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|
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|
928 |
|
|
|t Library of Congress classification
|a QA76.76.C672 B86 2013
|l JCL
|c JCL-Sci
|i 1253036
|
927 |
|
|
|t Library of Congress classification
|a QA76.76.C672 B86 2013
|l JCL
|c JCL-Sci
|e BOGU
|e CRERAR
|b 107085337
|i 9089187
|