Game design theory : a new philosophy for understanding games /

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Bibliographic Details
Author / Creator:Burgun, Keith.
Imprint:Boca Raton, FL : A K Peters/CRC Press, c2013.
Description:xxii, 165 p. : ill. ; 24 cm.
Language:English
Subject:
Format: Print Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/8914710
Hidden Bibliographic Details
ISBN:9781466554207 (pbk.)
1466554207 (pbk.)
Notes:Includes index.
Summary:"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--
Table of Contents:
  • Foreword
  • Introduction
  • The Death of Tetris
  • Our Story
  • My Story
  • Problem Statement
  • On Game Design
  • Game Design Theory Today
  • What This Book Is
  • What This Book Is Not
  • 1. The Concept of Game
  • Definitions
  • Mapping Interactive Systems
  • Thinking about Games
  • 2. On Game Design
  • The Medium and the Message
  • Understanding Design
  • Establishing Standards
  • Symmetry
  • False Choices and Other Sins
  • Take Nothing for Granted
  • Becoming an Expert
  • Related Disciplines
  • Teaching Your Game
  • Conclusion
  • 3. How We Got Here
  • Ancient Board Games
  • Sports in History
  • Playing Card Evolution
  • The 20th Century
  • How Far Have We Come?
  • Video-Game Generations and Other Developments
  • Other Notable Areas
  • Looking Back
  • 4. Through the Lens: Video Games
  • Problems Common to Most Genres
  • Brawlers
  • 3D Third-Person Action
  • Real-Time Strategy
  • Turn-Based Strategy
  • Role-Playing Games
  • Sports Games
  • Racing Games
  • Fighting Games
  • FPS Games
  • Platformers
  • Other Genres
  • Video "Games"
  • 5. Through the Lens: Board Games
  • The Problem with Board Games
  • Area-Control Games
  • Bidding Games
  • War Games
  • Role-Playing Games
  • Cooperative Games
  • Role-Selection and Worker-Placement Games
  • Card Games
  • Abstract Games
  • Other Genres
  • 6. Predictions
  • The Resistance
  • The Media
  • Rise of the Indies
  • Merging Worlds
  • Renaissance
  • Purpose
  • Index