Game invaders : the theory and understanding of computer games /

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Bibliographic Details
Imprint:Hoboken, N.J. : Wiley, 2012.
Description:1 online resource (xi, 217 p., [16] p. of plates) : ill. (some col.).
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/9024382
Hidden Bibliographic Details
Other authors / contributors:Fencott, P. C.
ISBN:9781118347584 (electronic bk.)
1118347587 (electronic bk.)
9781118347553 (electronic bk. : Adobe PDF)
1118347552 (electronic bk. : Adobe PDF)
9781118347560 (electronic bk. : MobiPocket)
1118347560 (electronic bk. : MobiPocket)
9781118347577 (electronic bk.)
1118347579 (electronic bk.)
9780470597187 (pbk.)
0470597186 (pbk.)
Notes:Includes bibliographical references and index.
Description based on online resource; title from digital title page (viewed on Nov. 2, 2012).
Summary:"Introduces a practical critical method for analyzing existing games and designing future games"--
Other form:Print version: Game invaders Hoboken, N.J. : Wiley, 2012 9780470597187
Standard no.:9786613655981

MARC

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245 0 0 |a Game invaders :  |b the theory and understanding of computer games /  |c Clive Fencott ... [et al.]. 
260 |a Hoboken, N.J. :  |b Wiley,  |c 2012. 
300 |a 1 online resource (xi, 217 p., [16] p. of plates) :  |b ill. (some col.). 
336 |a text  |b txt  |2 rdacontent  |0 http://id.loc.gov/vocabulary/contentTypes/txt 
337 |a computer  |b c  |2 rdamedia  |0 http://id.loc.gov/vocabulary/mediaTypes/c 
338 |a online resource  |b cr  |2 rdacarrier  |0 http://id.loc.gov/vocabulary/carriers/cr 
520 |a "Introduces a practical critical method for analyzing existing games and designing future games"--  |c Provided by publisher. 
504 |a Includes bibliographical references and index. 
505 0 |a Game Invaders; Contents; Preface; Abbreviations; Part I: Why Do People Play Games?; Chapter 1: You Are the One; TOOLS TO THINK WITH; GETTING STARTED; SUMMARY; Chapter 2: Genre; WHAT ARE GENRES?; WHAT ARE GENRES FOR?; GENRE MAPS; COMPUTER GAME GENRES; A THEORY OF COMPUTER GAME GENRES; SUMMARY; FURTHER READING AND TASKS; Chapter 3: Activity; THE STORY OF ACTIVITY GROUPS; AN OVERVIEW OF ACTIVITY PROFILES; THREE DRIVING GAMES; CALCULATING GENRES; SUMMARY; TASKS; Chapter 4: Pleasure; AESTHETICS AND COMPUTER GAMES; SPACEWAR; ZORK; PAC-MAN; COMPARATIVE AESTHETICS; SUMMARY; TASKS. 
588 |a Description based on online resource; title from digital title page (viewed on Nov. 2, 2012). 
650 0 |a Computer games.  |0 http://id.loc.gov/authorities/subjects/sh85029499 
650 0 |a Computer games  |x Design.  |0 http://id.loc.gov/authorities/subjects/sh2008101479 
650 0 |a Video games.  |0 http://id.loc.gov/authorities/subjects/sh85143202 
650 0 |a Video games  |x Design.  |0 http://id.loc.gov/authorities/subjects/sh2006004108 
650 7 |a COMPUTERS / Programming / Games.  |2 bisacsh 
655 4 |a Electronic books. 
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650 7 |a Computer games.  |2 fast  |0 http://id.worldcat.org/fast/fst00872108 
650 7 |a Computer games  |x Design.  |2 fast  |0 http://id.worldcat.org/fast/fst00872112 
650 7 |a Video games.  |2 fast  |0 http://id.worldcat.org/fast/fst01166421 
650 7 |a Video games  |x Design.  |2 fast  |0 http://id.worldcat.org/fast/fst01166425 
700 1 |a Fencott, P. C.  |0 http://id.loc.gov/authorities/names/n85204823  |1 http://viaf.org/viaf/163023124 
776 0 8 |i Print version:  |t Game invaders  |d Hoboken, N.J. : Wiley, 2012  |z 9780470597187  |w (DLC) 2012002566 
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