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|a 2012007308
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|a 804860751
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|a 9781118347584 (electronic bk.)
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|a 1118347587 (electronic bk.)
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|a 9781118347553 (electronic bk. : Adobe PDF)
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|a 1118347552 (electronic bk. : Adobe PDF)
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|a 9781118347560 (electronic bk. : MobiPocket)
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|a 1118347560 (electronic bk. : MobiPocket)
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|a 9781118347577 (electronic bk.)
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|a 1118347579 (electronic bk.)
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|z 9780470597187 (pbk.)
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|z 0470597186 (pbk.)
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|a 9786613655981
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|a IEEEWiley777364386
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|a (OCoLC)777364386
|z (OCoLC)804860751
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037 |
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|a 10.1002/9781118347584
|b Wiley InterScience
|n http://www3.interscience.wiley.com
|
040 |
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|a DLC
|b eng
|c DLC
|d YDX
|d EBLCP
|d OCLCO
|d N$T
|d MERUC
|d COO
|d E7B
|d YDXCP
|d TEFOD
|d DG1
|d IEEEE
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|a pcc
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|a CGUA
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|a 794.8
|2 23
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|a COM012040
|2 bisacsh
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090 |
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|a GV1469.3
|b .G365 2012
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245 |
0 |
0 |
|a Game invaders :
|b the theory and understanding of computer games /
|c Clive Fencott ... [et al.].
|
260 |
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|a Hoboken, N.J. :
|b Wiley,
|c 2012.
|
300 |
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|a 1 online resource (xi, 217 p., [16] p. of plates) :
|b ill. (some col.).
|
336 |
|
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|a text
|b txt
|2 rdacontent
|0 http://id.loc.gov/vocabulary/contentTypes/txt
|
337 |
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|a computer
|b c
|2 rdamedia
|0 http://id.loc.gov/vocabulary/mediaTypes/c
|
338 |
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|a online resource
|b cr
|2 rdacarrier
|0 http://id.loc.gov/vocabulary/carriers/cr
|
520 |
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|a "Introduces a practical critical method for analyzing existing games and designing future games"--
|c Provided by publisher.
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504 |
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|a Includes bibliographical references and index.
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505 |
0 |
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|a Game Invaders; Contents; Preface; Abbreviations; Part I: Why Do People Play Games?; Chapter 1: You Are the One; TOOLS TO THINK WITH; GETTING STARTED; SUMMARY; Chapter 2: Genre; WHAT ARE GENRES?; WHAT ARE GENRES FOR?; GENRE MAPS; COMPUTER GAME GENRES; A THEORY OF COMPUTER GAME GENRES; SUMMARY; FURTHER READING AND TASKS; Chapter 3: Activity; THE STORY OF ACTIVITY GROUPS; AN OVERVIEW OF ACTIVITY PROFILES; THREE DRIVING GAMES; CALCULATING GENRES; SUMMARY; TASKS; Chapter 4: Pleasure; AESTHETICS AND COMPUTER GAMES; SPACEWAR; ZORK; PAC-MAN; COMPARATIVE AESTHETICS; SUMMARY; TASKS.
|
588 |
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|a Description based on online resource; title from digital title page (viewed on Nov. 2, 2012).
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650 |
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0 |
|a Computer games.
|0 http://id.loc.gov/authorities/subjects/sh85029499
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650 |
|
0 |
|a Computer games
|x Design.
|0 http://id.loc.gov/authorities/subjects/sh2008101479
|
650 |
|
0 |
|a Video games.
|0 http://id.loc.gov/authorities/subjects/sh85143202
|
650 |
|
0 |
|a Video games
|x Design.
|0 http://id.loc.gov/authorities/subjects/sh2006004108
|
650 |
|
7 |
|a COMPUTERS / Programming / Games.
|2 bisacsh
|
655 |
|
4 |
|a Electronic books.
|
655 |
|
7 |
|a Electronic books.
|2 local
|
650 |
|
7 |
|a Computer games.
|2 fast
|0 http://id.worldcat.org/fast/fst00872108
|
650 |
|
7 |
|a Computer games
|x Design.
|2 fast
|0 http://id.worldcat.org/fast/fst00872112
|
650 |
|
7 |
|a Video games.
|2 fast
|0 http://id.worldcat.org/fast/fst01166421
|
650 |
|
7 |
|a Video games
|x Design.
|2 fast
|0 http://id.worldcat.org/fast/fst01166425
|
700 |
1 |
|
|a Fencott, P. C.
|0 http://id.loc.gov/authorities/names/n85204823
|1 http://viaf.org/viaf/163023124
|
776 |
0 |
8 |
|i Print version:
|t Game invaders
|d Hoboken, N.J. : Wiley, 2012
|z 9780470597187
|w (DLC) 2012002566
|
856 |
4 |
0 |
|3 IEEE Xplore
|u http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6381573
|
035 |
|
|
|a (OCoLC)808412651
|
903 |
|
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|a HeVa
|
929 |
|
|
|a eresource
|
999 |
f |
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|i 9ae0e80b-fe42-50f9-a3f1-cd4be489b3a6
|s 7e3c1eb2-2fbd-5451-944b-7b02454e0f1d
|
928 |
|
|
|t Library of Congress classification
|a GV1469.3 .G365 2012
|l Online
|c UC-FullText
|u http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6381573
|m IEEE Xplore:
|g ebooks
|i 7156598
|