Game invaders : the theory and understanding of computer games /

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Bibliographic Details
Imprint:Hoboken, N.J. : Wiley, 2012.
Description:1 online resource (xi, 217 p., [16] p. of plates) : ill. (some col.).
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/9024382
Hidden Bibliographic Details
Other authors / contributors:Fencott, P. C.
ISBN:9781118347584 (electronic bk.)
1118347587 (electronic bk.)
9781118347553 (electronic bk. : Adobe PDF)
1118347552 (electronic bk. : Adobe PDF)
9781118347560 (electronic bk. : MobiPocket)
1118347560 (electronic bk. : MobiPocket)
9781118347577 (electronic bk.)
1118347579 (electronic bk.)
9780470597187 (pbk.)
0470597186 (pbk.)
Notes:Includes bibliographical references and index.
Description based on online resource; title from digital title page (viewed on Nov. 2, 2012).
Summary:"Introduces a practical critical method for analyzing existing games and designing future games"--
Other form:Print version: Game invaders Hoboken, N.J. : Wiley, 2012 9780470597187
Standard no.:9786613655981
Table of Contents:
  • Game Invaders; Contents; Preface; Abbreviations; Part I: Why Do People Play Games?; Chapter 1: You Are the One; TOOLS TO THINK WITH; GETTING STARTED; SUMMARY; Chapter 2: Genre; WHAT ARE GENRES?; WHAT ARE GENRES FOR?; GENRE MAPS; COMPUTER GAME GENRES; A THEORY OF COMPUTER GAME GENRES; SUMMARY; FURTHER READING AND TASKS; Chapter 3: Activity; THE STORY OF ACTIVITY GROUPS; AN OVERVIEW OF ACTIVITY PROFILES; THREE DRIVING GAMES; CALCULATING GENRES; SUMMARY; TASKS; Chapter 4: Pleasure; AESTHETICS AND COMPUTER GAMES; SPACEWAR; ZORK; PAC-MAN; COMPARATIVE AESTHETICS; SUMMARY; TASKS.