Game invaders : the theory and understanding of computer games /
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Imprint: | Hoboken, N.J. : Wiley, 2012. |
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Description: | 1 online resource (xi, 217 p., [16] p. of plates) : ill. (some col.). |
Language: | English |
Subject: | |
Format: | E-Resource Book |
URL for this record: | http://pi.lib.uchicago.edu/1001/cat/bib/9024382 |
Table of Contents:
- Game Invaders; Contents; Preface; Abbreviations; Part I: Why Do People Play Games?; Chapter 1: You Are the One; TOOLS TO THINK WITH; GETTING STARTED; SUMMARY; Chapter 2: Genre; WHAT ARE GENRES?; WHAT ARE GENRES FOR?; GENRE MAPS; COMPUTER GAME GENRES; A THEORY OF COMPUTER GAME GENRES; SUMMARY; FURTHER READING AND TASKS; Chapter 3: Activity; THE STORY OF ACTIVITY GROUPS; AN OVERVIEW OF ACTIVITY PROFILES; THREE DRIVING GAMES; CALCULATING GENRES; SUMMARY; TASKS; Chapter 4: Pleasure; AESTHETICS AND COMPUTER GAMES; SPACEWAR; ZORK; PAC-MAN; COMPARATIVE AESTHETICS; SUMMARY; TASKS.