Virtual reality : representations in contemporary media /

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Bibliographic Details
Author / Creator:Chan, Melanie, author.
Imprint:New York, NY : Bloomsbury Academic, 2014.
Description:vi, 204 pages ; 24 cm
Language:English
Subject:
Format: Print Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/9861292
Hidden Bibliographic Details
ISBN:9781441175311 (hardback : alk. paper)
1441175318 (hardback : alk. paper)
9781623564742 (epub)
9781628921472 (epdf)
Notes:Includes bibliographical references and index.
Includes filmography.
Table of Contents:
  • Acknowledgments
  • Introduction
  • 1. Histories of Virtual Reality
  • Computation
  • Cybernetic Totalism
  • Discourses
  • Informational Society
  • Cyberculture
  • Cinematography
  • Interactivity and Computer Graphics
  • Video Games
  • 2. Virtually Real and Really Virtual
  • Code/Language
  • Simulation and Hyper-Reality
  • Military Simulation
  • Big Data
  • Simulated Spaces
  • Theoretical Challenges
  • 3. Technological Intimacy and Social Estrangement in Strange Days
  • Estrangement
  • Testimonial Verisimilitude
  • Thrilling Experiences
  • Lifeworld
  • 4. Virtual Identities and Material Bodies
  • On-line Identities and Virtual Selves
  • Avatars
  • Surrogates
  • Social Networks
  • Catfish
  • Gamer
  • Mediated Lives
  • 5. Virtual Reality, Transcendence and Flights from Embodiment in Source Code
  • Cartesian Dualism
  • Neuroscience
  • Cybernetics
  • Technological Transcendence
  • Brain Machine Interface
  • 6. Technology, Embodiment and Being-In-The-World
  • Osmose
  • Avatar
  • The Cinematic Spectacle
  • Saving Pandora - Saving the World
  • 7. Virtuality and Simulation in William Gibson's Zero History
  • Cyberspace and Cyberpunk
  • Signifying Systems
  • Branding
  • Visual Culture
  • Rootlessness and Liquidity
  • Simulacra
  • Vintage
  • Incompleteness
  • 8. Conclusion
  • References
  • Filmography
  • Index