Creative education, teaching, and learning : creativity, engagement, and the student experience /

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Bibliographic Details
Imprint:Houndmills, Basingstoke, Hampshire ; New York : Palgrave Macmillan, 2015.
Description:xix, 338 pages ; 23 cm
Language:English
Subject:
Format: Print Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/10364883
Hidden Bibliographic Details
Other authors / contributors:Brewer, Gayle, 1978- editor of compilation.
Hogarth, Russell, 1954- editor of compilation.
ISBN:9781137402134 (hardback)
113740213X (hardback)
Notes:Includes bibliographical references and index.
Summary:"Educators and education policy has increasingly acknowledged the value of creativity and creative approaches to education in particular. However, despite the recommendation that teachers adopt creative teaching techniques, few guidelines for the application of creative methods are available. Therefore, sharing practice is essential for creative education to become more widespread. Creative Education, Teaching and Learning highlights a range of innovative teaching techniques successfully employed by teachers from a range of disciplines and education levels. For example, chapters highlight the use of social networking sites, virtual games, film, book groups, board games, story telling, teddy bears, archival data, comedy, and art within education. The book also considers the extent to which students can extend their traditional role through the provision of peer support or employment as Research Interns or Teaching Assistants and is intended to support teachers from all disciplines, working with students at all levels"--
Table of Contents:
  • List of Illustrations
  • Preface
  • Notes on Contributors
  • Introduction: Creativity and Education
  • Part I. Digital Technology
  • 1. Introduction to Digital Technology
  • 2. Twitter in the Classroom: Harnessing Social Media to Enhance Second Language Acquisition
  • 3. From Cinema to the Classroom: A Critical Engagement with Madness in the Movies: The Comensus Writing Collective
  • 4. Using Poll Everywhere to Improve the Student Experience: Increasing Confidence and Encouraging Participation
  • 5. Video-Assisted Feedback
  • 6. Social Media in Education and the Community
  • 7. Learning in Virtual Worlds
  • 8. Sockwashing, Service Use and Making Movies
  • 9. From the Horse's Mouth: Working as a Digital Artist on Research Projects
  • Part II. Narrative
  • 10. Introduction to Narratives
  • 11. Reading the World: Developing Communities through Arts and Asset-Based Education
  • 12. Somerstown Stories: Can Exploring a Narrative Change a Community?
  • 13. Digital Storytelling: Media That Makes a Difference
  • 14. Paper, Pictures and Song: Learning Disabilities and Inclusion
  • 15. Telling Tales: Creating a Space for Stories in Practitioner Education
  • 16. Fiction, Book Groups and Social Work Education
  • 17. The Power of Storytelling as a Teaching Tool
  • Part III. Art, Games and Student Partners
  • 18. Introduction to Art, Games and Student Partners
  • 19. Art by Design: Projects in Culture and Identity
  • 20. Developing a Teddy Bear Clinic: A Framework for Involving Child Service Users in a Nursing Curriculum
  • 21. Telling Lives: The Drama of Asylum Archives
  • 22. The Game as a Talking Tool: Using a Board Game for Creative Consultation, Engagement and Inclusion
  • 23. What Did the Romans Ever Do For Us! The Role of Comedy in Learning, Development and Education
  • 24. Undergraduate Research Internships: Engaging Students in the Co-Creation of Research
  • 25. Inspired Students, Inspiring Students: The Value of Peer-Assisted Learning
  • 26. Can Arts-Based Education Help Re-Engage Excluded Learners? A Case Study of an Arts-Based Programme Aimed at Enhancing Educational Engagement
  • 27. Learning Partnership and Teaching Partnership: Work-Related Learning in Higher Education
  • 28. Democratic Learning for Democratic Practice: Cooperation and Deliberation
  • Concluding Comments
  • Index