Ray shooting, depth orders and hidden surface removal /

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Bibliographic Details
Author / Creator:Berg, Mark de
Imprint:Berlin ; New York : Springer-Verlag, ©1993.
Description:1 online resource (x, 201 pages) : illustrations.
Language:English
Series:Lecture notes in computer science, 0302-9743 ; 703
Lecture notes in computer science ; 703.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11072146
Hidden Bibliographic Details
ISBN:9783540478966
3540478965
3540570209
9783540570202
0387570209
9780387570204
Notes:Revision of the author's thesis (Ph. D.).
Includes bibliographical references (pages 185-193) and index.
Online resource; title from PDF title page (SpringerLink, viewed Oct. 16, 2013).
Summary:Computational geometry is the part of theoretical computer science that concerns itself with geometrical objects; it aims to define efficient algorithms for problems involving points, lines, polygons, and so on. The field has gained popularity very rapidly during the last decade. This is partly due to the many application areas of computational geometry and partly due to the beauty of the field itself. This monograph focuses on three problems that arise in three-dimensional computational geometry. The first problem is the ray shooting problem: preprocess a set of polyhedra into a data structure such that the first polyhedron that is hit by a query ray can be determined quickly. The second problem is that of computing depth orders: we want to sort a set of polyhedra such thatif one polyhedron is (partially) obscured by another polyhedron then it comes first in the order. The third problem is the hidden surface removal problem: given a set of polyhedra and a view point, compute which parts of the polyhedra are visible from the view point. These three problems involve issues that are fundamental to three-dimensional computational geometry. The book also contains a large introductory part discussing the techniques used to tackle the problems. This part should interest not only those who need the background for the rest of the book but also anyone who wants to know more about some recent techniques in computational geometry.
Other form:Print version: Berg, Mark de. Ray shooting, depth orders and hidden surface removal. Berlin ; New York : Springer-Verlag, ©1993 3540570209