Virtual, augmented reality and serious games for healthcare 1 /

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Bibliographic Details
Imprint:Heidelberg : Springer, 2014.
Description:1 online resource (xviii, 568 pages) : illustrations (some color).
Language:English
Series:Intelligent systems reference library, 1868-4394 ; volume 68
Intelligent systems reference library ; v. 68.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11084876
Hidden Bibliographic Details
Other authors / contributors:Ma, Minhua, editor.
Jain, L. C., editor.
Anderson, Paul (Director of Digital Design Studio), editor.
ISBN:9783642548161
3642548164
3642548156
9783642548154
9783642548154
Notes:Includes bibliographical references.
Online resource; title from PDF title page (SpringerLink, viewed May 6, 2014).
Summary:There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia, and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality, or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.
Other form:Printed edition: 9783642548154
Standard no.:10.1007/978-3-642-54816-1