Learn SpriteBuilder for iOS game development /

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Bibliographic Details
Author / Creator:Itterheim, Steffen, author.
Imprint:[Berkeley] : Apress, 2014.
New York, NY : Distributed to the Book trade worldwide by Springer
©2014
Description:1 online resource : illustrations
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11090022
Hidden Bibliographic Details
ISBN:9781484202623
1484202627
1484202635
9781484202630
9781484202630
Digital file characteristics:text file PDF
Notes:Includes index.
Online resource; title from PDF title page (SpringerLink, viewed January 29, 2015).
Summary:SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games. You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.
Other form:Printed edition: 9781484202630
Standard no.:10.1007/978-1-4842-0262-3