Hidden Bibliographic Details
Other authors / contributors: | Sharma, Dharmendra, editor.
Favorskaya, Margarita, editor.
Jain, L. C., editor.
Howlett, Robert J., 1954- editor.
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ISBN: | 9783319146454 3319146459 3319146440 9783319146447 9783319146447
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Digital file characteristics: | text file PDF
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Notes: | Includes bibliographical references. Vendor-supplied metadata.
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Summary: | This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: Smart Gamification and Smart Serious Games. Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. Evaluation of Student Knowledge using an e-Learning Framework. The iTEC Eduteka. 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.
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Other form: | Printed edition: 9783319146447
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Standard no.: | 10.1007/978-3-319-14645-4
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