Hidden Bibliographic Details
Other authors / contributors: | Ferrari, Simon.
Schweizer, Bobby.
|
ISBN: | 9780262289221 0262289229 9780262289085 0262289083 9786612978371 6612978376 1282978373 9781282978379 9780262014878 0262014874
|
Notes: | Includes bibliographical references (pages 205-223) and index. Print version record.
|
Summary: | Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.
|
Other form: | Print version: Bogost, Ian. Newsgames. Cambridge, Mass. : MIT Press, ©2010 9780262014878
|
Standard no.: | 9786612978371
|