Early modernity and video games /

Saved in:
Bibliographic Details
Imprint:Newcastle upon Tyne, UK : Cambridge Scholars Publishing, 2014.
Description:1 online resource (xxiii, 241 pages) : illustrations
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11274906
Hidden Bibliographic Details
Other authors / contributors:Winnerling, Tobias, editor.
Kerschbaumer, Florian, editor.
ISBN:9781443862349
1443862347
1306906997
9781306906999
1443853941
9781443853941
Notes:Includes bibliographical references (pages 212-236).
English.
Print version record.
Summary:We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past ...
Other form:Print version: Early modernity and video games 1443853941