The advanced game developer's toolkit : create amazing Web-based games with JavaScript and HTML5 /

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Bibliographic Details
Author / Creator:Van der Spuy, Rex, author.
Imprint:California : Apress, [2017]
©2017
Description:1 online resource : color illustrations
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/11322913
Hidden Bibliographic Details
ISBN:9781484210970
1484210972
1484210980
9781484210987
9781484210987
Digital file characteristics:text file PDF
Notes:Includes bibliographical references at the end of each chapters and index.
Print version record.
Summary:Chapter 4: Isometric Maps; Isometric Basics; Making a Cartesian Tile Map; Making an Isometric Tile Map; Isometric Sprites; Figuring Out the Isometric Coordinates; Working with Isometric Properties; Moving Around an Isometric World; Isometric Collision Detection; Depth Layering; Sorting a Sprite by Its z Property Value; Layering 3D Isometric Sprites; Updating Depths; Making Isometric Maps with Tiled Editor; Configuring and Building the Map; The makeIsoTiledWorld Function; Building the Game World; Summary; Chapter 5: Pathfinding Basics; Random Movement Through a Maze; Direction and Speed.
Other form:Print version: Van der Spuy, Rex. Advanced game developer's toolkit. California : Apress, [2017] 9781484210987
Standard no.:10.1007/978-1-4842-1097-0