Hidden Bibliographic Details
ISBN: | 9781484210970 1484210972 1484210980 9781484210987 9781484210987
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Digital file characteristics: | text file PDF
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Notes: | Includes bibliographical references at the end of each chapters and index. Print version record.
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Summary: | Chapter 4: Isometric Maps; Isometric Basics; Making a Cartesian Tile Map; Making an Isometric Tile Map; Isometric Sprites; Figuring Out the Isometric Coordinates; Working with Isometric Properties; Moving Around an Isometric World; Isometric Collision Detection; Depth Layering; Sorting a Sprite by Its z Property Value; Layering 3D Isometric Sprites; Updating Depths; Making Isometric Maps with Tiled Editor; Configuring and Building the Map; The makeIsoTiledWorld Function; Building the Game World; Summary; Chapter 5: Pathfinding Basics; Random Movement Through a Maze; Direction and Speed.
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Other form: | Print version: Van der Spuy, Rex. Advanced game developer's toolkit. California : Apress, [2017] 9781484210987
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Standard no.: | 10.1007/978-1-4842-1097-0
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