GameMaker cookbook : over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system /

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Bibliographic Details
Author / Creator:Gardiner, Brandon, author.
Imprint:Birmingham : Packt Publishing, 2015.
Description:1 online resource : illustrations
Language:English
Series:Quick answers to common problems
Quick answers to common problems.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/12016561
Hidden Bibliographic Details
ISBN:9781784397135
178439713X
1784399841
9781784399849
9781784399849
Notes:Includes index.
Online resource; title from PDF title page (EBSCO, viewed May 3, 2016).
Summary:Annotation Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker systemAbout This Book Design and develop game elements that can be used alone or stacked to enhance your gaming experience Explore extensions that can unlock GameMaker: Studio's true potential to create complex games A recipe-based, easy-to-follow guide to take your GameMaker skills to the next levelWho This Book Is ForThis book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you. What You Will Learn Set up player control schemes of various types, such as touch controls and a gamepad Create your own physics sandbox Get accustomed to advanced player movement Implement music and 3D sound in your games Utilize GameMaker's GUI layers to create exciting games Generate adjustable game settings and save systems Add depth to your game with lighting and special effectsIn DetailGameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design. Style and approachA problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions, and in-depth follow-up with examples.
Other form:Print version: Gardiner, Brandon. GameMaker Cookbook. Birmingham : Packt Publishing, ©1900
Standard no.:9781784399849