Hidden Bibliographic Details
ISBN: | 9781788832915 1788832914
|
Notes: | EditorGraphics ; Unity community; System requirements; Development system requirements; Playback system requirements; Downloading Unity ; Installing Unity; Summary; Chapter 2: The Unity Interface; Screen real estate ; Menu; Unity; File; Edit; Assets; GameObject; Component; Window; Help; Scene view; Game view; Project window; Hierarchy window; Inspector window ; Toolbar; Transform tools; Gizmo Toggles; Cloud and Account Buttons; Layers and Layouts; Layouts; Summary; Chapter 3: Designing the Game; Game concept; Game idea; Input controls; Winning and losing; Game characters; Cucumber Man. Chapter 8: Implementing Our Non-Player Characters. Print version record.
|
Summary: | The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.
|
Other form: | Print version: Lavieri, Dr. Edward. Getting Started with Unity 2018 : A Beginner's Guide to 2D and 3D game development with Unity, 3rd Edition. Birmingham : Packt Publishing, ©2018
|