Getting Started with Unity 2018 : a Beginner's Guide to 2D and 3D game development with Unity, 3rd Edition.

Saved in:
Bibliographic Details
Author / Creator:Lavieri, Dr. Edward.
Edition:3rd ed.
Imprint:Birmingham : Packt Publishing, 2018.
Description:1 online resource (330 pages)
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/12399098
Hidden Bibliographic Details
ISBN:9781788832915
1788832914
Notes:EditorGraphics ; Unity community; System requirements; Development system requirements; Playback system requirements; Downloading Unity ; Installing Unity; Summary; Chapter 2: The Unity Interface; Screen real estate ; Menu; Unity; File; Edit; Assets; GameObject; Component; Window; Help; Scene view; Game view; Project window; Hierarchy window; Inspector window ; Toolbar; Transform tools; Gizmo Toggles; Cloud and Account Buttons; Layers and Layouts; Layouts; Summary; Chapter 3: Designing the Game; Game concept; Game idea; Input controls; Winning and losing; Game characters; Cucumber Man.
Chapter 8: Implementing Our Non-Player Characters.
Print version record.
Summary:The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.
Other form:Print version: Lavieri, Dr. Edward. Getting Started with Unity 2018 : A Beginner's Guide to 2D and 3D game development with Unity, 3rd Edition. Birmingham : Packt Publishing, ©2018