Gaming the system : deconstructing video games, games studies, and virtual worlds /

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Bibliographic Details
Author / Creator:Gunkel, David J., author.
Imprint:Bloomington, Indiana : Indiana University Press, [2018]
Description:1 online resource (xii, 198 pages)
Language:English
Series:Digital game studies
Digital game studies.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/12541442
Hidden Bibliographic Details
ISBN:9780253035738
0253035732
9780253035721
Notes:Includes bibliographical references and index.
Online resource; title from digital title page (viewed on June 19, 2018).
Summary:Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions'put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and iek'can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.
Other form:Print version: Gunkel, David J. Gaming the system. Bloomington, Indiana : Indiana University Press, 2018 9780253035721