Real VR -- immersive digital reality : how to import the real world into head-mounted immersive displays /

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Bibliographic Details
Imprint:Cham : Springer, 2020.
Description:1 online resource (361 pages)
Language:English
Series:Lecture Notes in Computer Science ; v. 11900
Lecture notes in computer science ; 11900.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/12604253
Hidden Bibliographic Details
Other authors / contributors:Magnor, Marcus.
Sorkine-Hornung, Alexander.
ISBN:9783030418168
3030418162
9783030418151
Digital file characteristics:text file
PDF
Notes:Includes bibliographical references.
Print version record.
Summary:With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays. --
Other form:Print version: Magnor, Marcus. Real VR - Immersive Digital Reality : How to Import the Real World into Head-Mounted Immersive Displays. Cham : Springer International Publishing AG, ©2020 9783030418151
Standard no.:10.1007/978-3-030-41816-8.
10.1007/978-3-030-41