Virtual, augmented and mixed reality : industrial and everyday life applications : 12th International Conference, VAMR 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings. Part II /

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Bibliographic Details
Meeting name:VAMR (Conference) (12th : 2020 : Online)
Imprint:Cham, Switzerland : Springer, 2020.
Description:1 online resource (xxv, 434 pages) : illustrations (some color).
Language:English
Series:Lecture notes in computer science ; 12191
LNCS sublibrary, SL 3, Information systems and applications, incl. internet/web, and HCI
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI ; 12191.
Lecture notes in computer science ; 12191.
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/12606946
Hidden Bibliographic Details
Varying Form of Title:VAMR 2020
Industrial and everyday life applications
Other authors / contributors:Chen, Jessie Y. C., editor.
Fragomeni, Gino, editor.
International Conference on Human-Computer Interaction (22nd : 2020 : Online)
ISBN:9783030496982
3030496988
9783030496975
Notes:International conference proceedings.
"The conference was held virtually due to the COVID-19 pandemic."
Includes author index.
Online resource; title from PDF title page (SpringerLink, viewed August 5, 2020).
Summary:The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine. --
Other form:3-030-49697-X
Standard no.:10.1007/978-3-030-49698-2