Video games and the mind : essays on cognition, affect and emotion /

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Bibliographic Details
Imprint:Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2016]
©2016
Description:1 online resource (viii, 216 pages)
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/13520090
Hidden Bibliographic Details
Other authors / contributors:Perron, Bernard, editor, author.
Schröter, Felix, editor, author.
ISBN:9781476626277
1476626278
9780786499090
0786499095
Notes:Includes bibliographical references and index.
Print version record.
Summary:"Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the video game experience itself--and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes"--Provided by publisher.
Other form:Print version: Video games and the mind. Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2016] 9780786499090