What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition /

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Bibliographic Details
Author / Creator:Klevjer, Rune, author.
Imprint:Bielefeld : transcript Verlag, [2022]
©2022
Description:1 online resource (242 p.).
Language:English
Series:Game Studies ; 3
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/13553658
Hidden Bibliographic Details
Other authors / contributors:Günzel, Stephan, contributor.
Mersch, Dieter, contributor.
Sternagel, Jörg, contributor.
ISBN:9783839445792
3839445795
Digital file characteristics:text file PDF
Notes:In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 07. Nov 2022).
Summary:What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
Standard no.:10.1515/9783839445792