Hidden Bibliographic Details
Other authors / contributors: | Günzel, Stephan, contributor.
Mersch, Dieter, contributor.
Sternagel, Jörg, contributor.
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ISBN: | 9783839445792 3839445795
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Digital file characteristics: | text file PDF
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Notes: | In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 07. Nov 2022).
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Summary: | What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
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Standard no.: | 10.1515/9783839445792
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