Makerspaces in libraries /

Saved in:
Bibliographic Details
Author / Creator:Willingham, Theresa, author.
Imprint:Lanham : Rowman and Littlefield, [2015]
Description:1 online resource (xv, 142 pages)
Language:English
Series:Library technology essentials ; 4
Library technology essentials ; 4.
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/13582820
Hidden Bibliographic Details
Varying Form of Title:Maker spaces in libraries
Other authors / contributors:De Boer, Jeroen, 1973- author.
ISBN:9781442253018
1442253010
9781442252998
9781442253001
1442252995
1442253002
Notes:Includes bibliographical references and index.
Print version record and CIP data provided by publisher; resource not viewed.
Summary:Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Makerspaces are becoming increasingly popular in both public and academic libraries as a new way to engage patrons and add value to traditional library services. Discover how you can create a makerspace within your own library though this step-by-step guidebook. From planning your innovation center to hosting hack-a-thons, guest lectures, and social events in your new lab, Makerspaces in Libraries provides detailed guidance and best practices for creating an enduring, community driven space for all to enjoy and from which both staff and patrons will benefit. This well researched, in-depth guide will serve libraries of all sizes seeking to implement the latest technologies and bring fresh life and engaging programming to their libraries. Highlights and best practices include: budgeting and business planning for a librarymakerspace, creating operational documents, tools and resources overviews, national and international case studies, becoming familiar with 3D printers through practical printing projects (seed bombs), how to get started with Arduino (illuminate your library with a LED ambient mood light), how to host a FIRST Robotics Team at the library, how to develop hands-on engagement for senior makers (Squishy Circuits), and how to host a Hackathon and build a coding community.
Other form:Print version: Makerspaces in libraries. Lanham : Rowman & Littlefield, [2015] 9781442252998