Fundamentals of Vehicle Simulation Design /

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Bibliographic Details
Author / Creator:Adams, Ernest (Ernest W.)
Imprint:[Place of publication not identified] : New Riders, 2014.
©2014
Description:1 online resource
Language:English
Subject:
Format: E-Resource Book
URL for this record:http://pi.lib.uchicago.edu/1001/cat/bib/13632523
Hidden Bibliographic Details
ISBN:0133812146
9780133812145
9780133812565
0133812561
9780133811964
0133811964
Notes:Title from content provider.
Summary:You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the vehicle simulation genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the vehicle simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Other form:Print version: Adams, Ernest. Fundamentals of vehicle simulation design. [San Francisco, California] : New Riders, ©2014 9780133812565