Hidden Bibliographic Details
ISBN: | 9781003178057 1003178057 9781000883404 100088340X 9781000883466 1000883469 9781032012896 9781032012872 1032012897 1032012870
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Notes: | Includes bibliographical references and index. Samuel King is a Character Artist and Art Director with extensive experience in the games industry. He also has additional experience in collectibles and animation. He specializes in sculpting, designing, production design, art direction, and look-and feel-development. Sam has worked as an artist and project lead for clients such as Epic Games, Electronic Arts, Disney, Activision, BBC, Warner Brothers, Hero Forge miniatures and many more. Description based on print version record.
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Summary: | "This book covers the process of creating digital characters for video games as well as for 3D print and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. Lastly, it covers creation of figurines for 3D printing and collectables. The book provides a step-by-step walk through of creating these assets at an industry level standard. It includes the necessary theory that you need to understand how to be an effective character artist, but primarily focuses on the practical skills needed for creating character assets in the modern games and collectibles industries. This book will be of great interest to all beginner and junior character artists currently working in the gaming or collectable industry or looking to enter these industries. There is also relevant content in the highly detailed examples for people currently working in the industry and looking to pick up a few new tips, tricks and knowledge"--
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Other form: | Print version: King, Samuel. Digital character creation for video games and collectibles First edition. Boca Raton : CRC Press, 2023 9781032012896
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Standard no.: | 10.1201/9781003178057
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