Summary: | Unconstrained Learning: Principles for the Next Generation of Distance Education -- The Future of Distance Learning Technology: It's Not About the Technology and It's Not About the Distance -- Rethinking Design and Learning Processes in Distance Education -- Interaction in Distance Education and Online Learning: Using Evidence and Theory to Improve Practice -- The Design Critique as a Model for Distributed Learning -- The Effect of Delivery Method of Instructional Materials to Meet Learning Goals and Objectives in Online and Open Learning Environments -- Using the Community of Inquiry Framework to Inform Effective Instructional Design -- Creating a Culture of Digital Collaborative in Online Learning -- Comparing Formal, Non-formal, and Informal Online Learning Environments -- CyGaMEs: A Full-Service Instructional Design Model Harnessing Game-Based Technologies for Learning and Assessment -- The Influence of Backchannel Communication on Cognitive Load -- Data, Information, Knowledge, Wisdom: A Revised Model for Agents-Based Knowledge Management Systems -- Collaborative Problem-Solving in Virtual Environments: Effect of Social Interaction, Social Presence, and Sociability on Critical Thinking -- Needs Assessment: Developing an Effective Online P-6 Engineering Professional Development Program -- Higher Education and Postindustrial Society: New Ideas About Teaching, Learning, and Technology -- An Analysis of Success and Failures: Focusing on Learner-Content Interactions for the Next Generation of Distance Education.
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